Saturday, February 20, 2016

Cellular automata



The most conspicuous recurring motive in Ulysses is the urge for a drink, which can only be filled at one of the many, many drinking establishments in Dublin.  One needs money, or friends one can impose on.

A simple model could let thirsty characters wander from bar to bar by very simple rules.

Complexities:
- wander home after reaching preset max
- go on random bender
- get in fights when drunk





Unrelated themes to explore:
- spotting macintosh
- avoiding Boylan
- flirting, pseudonym
- seeking/avoiding law
- tempting females


promising parallel projects






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