Friday, November 20, 2015
a problem with these is that they prefer to treat 'stuff' as specialisations of modalities (like TemporallyStuff-likeThing) instead of viceversa, relying on the brain's fondness for abstract linguistic categories (unfortunately infinite)
better to give the gist first without modalities, then elaborate (see emoji below)
Tuesday, November 10, 2015
Kim Kardashian Hollywood could be the prototype for a whole class of more-or-less realistic simulation games in which the player tries to reach a goal over an extended period, usually a lifetime.
Fame, prizes, money, power... all these quests share similar frameworks in which fellow humans can be manipulated to move 'upwards'.
We can see the framework in biographies, and represent individual variations using standard properties (cf WikiData)
earliest awareness of goal: saw PERSON via MEDIA
gatekeepers to charm
skills to master
dues/bribes to pay
signs of advancement/decline
acceptance/rejection by communities