tag:blogger.com,1999:blog-37412905348171821452024-03-20T01:40:19.318-07:00Simulating UlyssesTim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-3741290534817182145.post-31118733614434154962017-04-09T00:04:00.002-07:002017-04-09T00:04:47.792-07:00Simulating the arts<br />
<br />
The humanities' only hope for ever becoming grounded in science is if we can re-create the world's great artworks via computer programs.<br />
<br />
Incremental progress is already occurring on a huge number of fronts.<br />
<br />
Choose a text, and search for aspects you can simulate at any level.<br />
<br />
<br />
<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-31562443875312630342016-06-24T11:31:00.000-07:002017-04-08T23:58:44.001-07:00Hamlet on the HolodeckIt's easy to imagine a future VR/AI where you can relive and interact with the familiar worlds of classic fiction.<br />
<br />
It's not so easy to point to any real milestones that have been achieved (except insofar as the classic fiction you're aiming for resembles Grand Theft Auto).<br />
<br />
I want to look back across the history of videogames, and retrace with baby steps some overlooked models that might actually serve useful functions when applied specifically to the challenge of simulating James Joyce's Ulysses.<br />
<br />
We might begin with the <a href="http://simulatingulysses.blogspot.com/2016/05/topography.html">geology </a>of Dublin, Ireland, where his story takes place. .<br />
<br />
The significant neighborhoods of the city can be abstracted into a classic <a href="http://simulatingulysses.blogspot.com/2016/05/hexmap.html">hexmap</a>.<br />
<br />
Every straightline path taken by any character can be measured, and the required traveltime <a href="http://simulatingulysses.blogspot.com/2016/04/desertbus.html">simulated</a>.<br />
<br />
The Hades carriage-ride could be parodied using the '<a href="http://simulatingulysses.blogspot.com/2016/04/oregontrail.html">Oregon Trail</a>' model.<br />
<br />
Since HTML5 now has built-in <a href="http://simulatingulysses.blogspot.com/2016/04/html5.html">sprite animation</a>, we can divide the book into scenes and re-enact the characters' relative movements.<br />
<br />
Bloom looks quite a bit like <a href="http://simulatingulysses.blogspot.com/2016/04/sidescroller.html">Donkey Kong</a>'s Mario, traversing Dublin streets.<br />
<br />
There are many toolkits for <a href="http://simulatingulysses.blogspot.com/2016/04/panto.html">animated storytelling</a>.<br />
<br />
Doom was a breakthru in 3D graphics, and mocking up Dublin even in <a href="http://simulatingulysses.blogspot.com/2016/04/doom.html">wireframe graphics</a> could be educational.<br />
<br />
Minecraft lets <a href="http://simulatingulysses.blogspot.com/2016/04/minecraft.html">architecture </a>be rendered at any scale and explored.<br />
<br />
Second Life can approach <a href="http://simulatingulysses.blogspot.com/2016/03/secondlife.html">photorealism </a>in a giant simulacrum of 1904 Dublin.<br />
<br />
Ulysses chapter three is being rendered with the <a href="http://simulatingulysses.blogspot.com/2016/03/unreal.html">Unreal </a>engine.<br />
<br />
<br />
Shifting gears, <a href="http://simulatingulysses.blogspot.com/2016/02/cellular.html">cellular automata</a> can capture a very simple model of character dynamics.<br />
<br />
Dublin pedestrians can be treated as idealised <a href="http://simulatingulysses.blogspot.com/2016/02/traffic.html">traffic</a>.<br />
<br />
Some of their abstract interactions might even be symbolised with <a href="http://simulatingulysses.blogspot.com/2016/02/chess.html">chess </a>pieces.<br />
<br />
AI has a long history with <a href="http://simulatingulysses.blogspot.com/2016/02/planning.html">path-planning</a> algorithms.<br />
<br />
A detailed map might be <a href="http://simulatingulysses.blogspot.com/2016/01/map.html">crowdsourced</a>.<br />
<br />
<br />
Shifting gears again, we could take some very primitive steps towards emulating Joyce's <a href="http://simulatingulysses.blogspot.com/2015/12/prose.html">prose</a>.<br />
<br />
We can easily generate simplified Joycean <a href="http://simulatingulysses.blogspot.com/2015/12/monologs.html">interior monologs</a>.<br />
<br />
We can take on the uncanny valley of characters' <a href="http://simulatingulysses.blogspot.com/2015/10/faces.html">facial expressions</a>.<br />
<br />
We can render the voices of Sirens via MIDI with appropriate <a href="http://simulatingulysses.blogspot.com/2015/10/timbres.html">timbres</a><br />
<br />
We can keep one eye on the growing power of <a href="http://simulatingulysses.blogspot.com/2015/09/emoji.html">emoji </a>to capture critical events in a handful of signs.<br />
<br />
We can rethink Bloom's 'odyssey' as a sequence of <a href="http://simulatingulysses.blogspot.com/2015/08/puzzle-games.html">puzzles</a><br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-72555988559026828032016-05-22T04:35:00.001-07:002016-06-24T23:00:10.199-07:00Preliminaries<br />
(could each episode get its own simulation style?) [<a href="http://literaturegeek.com/2012/02/20/anachronistic-linati-schema">cf</a>]<br />
<br />
<br />
priorities<br />
perspective<br />
<br />
realism<br />
liberties<br />
errors<br />
<br />
unknown/ unknowable<br />
<br />
<br />
topography<br />
maps<br />
vr<br />
scale<br />
<br />
<br />
streets<br />
paths<br />
polygons <br />
thom's<br />
contemporary photographs<br />
streetview (walkthru)<br />
width<br />
sidewalks<br />
frontage<br />
<br />
<br />
trams and trains<br />
schedules<br />
<br />
carriage <br />
traffic<br />
<br />
<br />
neighborhoods<br />
density<br />
wealth<br />
census<br />
<br />
<br />
buildings<br />
census<br />
numbering<br />
storeys<br />
algorithmic generation <br />
doors and windows<br />
awnings<br />
decorations<br />
<br />
3d modeling<br />
<br />
interiors<br />
walls <br />
stairs<br />
chimneys<br />
<br />
tower<br />
eccles<br />
deasy's<br />
butcher's<br />
postoffice<br />
church<br />
chemist<br />
newspaper<br />
restaurants<br />
library<br />
ormond<br />
kiernans<br />
<br />
<br />
furniture<br />
<br />
<br />
stuff<br />
labels<br />
ads<br />
<br />
<br />
<br />
people<br />
selfguiding<br />
pathfollowing<br />
<br />
pets<br />
horses<br />
strays<br />
<br />
home address<br />
job<br />
family<br />
wealth<br />
<br />
clothes<br />
hair<br />
weight, height<br />
<br />
tobacco<br />
alcohol<br />
<br />
economy<br />
government<br />
police<br />
<br />
church<br />
<br />
<br />
cellular automata<br />
<br />
simcity<br />
<br />
<br />
<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-36630620655190442652016-05-20T15:05:00.000-07:002016-10-31T14:17:47.329-07:00StartingpointsWhere and when?<br />
<br />
The primary argument for Dublin 1904 is that Joyce crystallised it across countless dimensions, making the unpacking of his crystal into a game that never seems to grow stale.<br />
<br />
<br />
1900 NYC in <a href="http://www.techinsider.io/old-photos-of-new-york-city-in-the-1800s-with-google-street-view-2016-7">StreetView</a><br />
<br />
How many novels take place in:<br />
<ul>
<li><a href="http://beijing.virtualcities.fr/">Virtual Beijing</a></li>
<li><a href="http://hankou.virtualcities.fr/">Virtual Hankou</a></li>
<li><a href="http://virtual-saigon.net/">Virtual Saigon</a></li>
<li><a href="http://www.virtualshanghai.net/">Virtual Shanghai</a></li>
<li><a href="http://suzhou.virtualcities.fr/">Virtual Suzhou</a></li>
<li><a href="http://www.virtualtianjin.net/">Virtual Tianjin</a></li>
</ul>
Saigon: <a href="http://virtual-saigon.net/Data/Buildings">buildings</a>, <a href="http://toolbox.virtualcities.fr/typology-buildings">typology</a><br />
<br />
1920s Berlin Project community in <a href="https://witness.theguardian.com/assignment/5395eb3ee4b0a6aad6394acc/1018721">Second Life</a><br />
<br />
NYC Hotel Chelsea [<a href="https://witness.theguardian.com/assignment/5395eb3ee4b0a6aad6394acc/1023778">SL?</a>]<br />
<br />
contemporary Lisbon, Portugal [<a href="http://www.hypergridbusiness.com/2015/09/digital-lisbon-raising-funds-for-grid-hosting/">2ndLife</a>]<br />
<br />
contemporary San Francisco [<a href="http://www.citylab.com/design/2016/10/san-francisco-cities-skylines-mod/505265/">Cities: Skylines</a>] <br />
<br />
Luxembourg City in <a href="https://witness.theguardian.com/assignment/5395eb3ee4b0a6aad6394acc/1021944">Second Life</a> <br />
<br />
Unity3D '<a href="http://madewith.unity.com/games/tokyo-42">Tokyo</a>'<br />
<br />
<a href="https://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29">GTA</a> NYC, Miami; <a href="https://en.wikipedia.org/wiki/Grand_Theft_Auto:_London,_1969">London 1969</a><br />
<br />
<br />
videogames by country of setting: [<a href="https://en.wikipedia.org/wiki/Category:Video_games_by_country_of_setting">wiki</a>] [<a href="https://en.wikipedia.org/wiki/Category:Video_games_set_in_Ireland">Ireland</a>] (mostly sports)<br />
<br />
<a href="https://en.wikipedia.org/wiki/Clive_Barker's_Undying">Irish coast 1923</a><br />
<a href="https://en.wikipedia.org/wiki/Folklore_%28video_game%29">present-day Doolin</a><br />
<a href="https://en.wikipedia.org/wiki/Nancy_Drew:_The_Haunting_of_Castle_Malloy">present-day Castle Malloy</a><br />
<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-47882892049351548212016-05-17T09:55:00.000-07:002017-11-30T13:51:45.166-08:00Ontology of collectiblesfanatic fans create and collect every sort of auxiliary media tribute<br />
<br />
<br />
<br />
book collecting<br />
editions<br />
translations<br />
criticism<br />
biography (author's own library rebuilt)<br />
reference: maps<br />
books mentioned re characters' libraries/reading<br />
book fetishism: jewelry, tshirts, cover art, shelfies<br />
<br />
<br />
<b>media</b><br />
video<br />
theater <br />
animation<br />
<br />
<br />
<b>quotes</b><br />
bumperstickers<br />
<br />
allusions<br />
<br />
<br />
<b>characters</b><br />
characteristics <br />
<br />
images<br />
t-shirts<br />
posters<br />
ashtrays, mugs<br />
<br />
celebrity lookalikes<br />
photoshopped<br />
as kids<br />
as elders<br />
<br />
cosplay<br />
fan fiction (prequels, sequels, alternate timelines, lacunae)<br />
theater/video<br />
<br />
<b>figurines</b><br />
model railroad scales<br />
salt/pepper, spoons, mugs<br />
dolls (costumes)<br />
bobbleheads <br />
action figures (posable)<br />
statues (garden gnomes)<br />
<br />
<br />
<b>cast</b><br />
tarot<br />
zodiac<br />
pantheon <br />
sportsteam<br />
baseball cards <br />
mappings to other casts (movie posters)<br />
other genres: western, scifi, horror, reality, crime <br />
<br />
<br />
<b>props</b><br />
charmbracelet charms<br />
paintings<br />
<br />
<br />
<b>buildings</b><br />
scales<br />
dollhouses<br />
treehouses<br />
<br />
<br />
<b>cities</b><br />
monopoly<br />
<br />
<br />
plot turns<br />
boardgames<br />
<br />
<br />
<b>songs</b><br />
lyric parodies<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-70422880597047154142016-05-15T11:35:00.000-07:002016-06-27T14:33:38.547-07:00Topography and geology<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ABbCOv6ioTrvaq913SqXfVyUlVy33dbz8CISvCpFPJXpkzxz9gJNSnlatLLv_9rQzTsJg3_LUtauFB2a1KCkolTPWT9pxQbf_74nj25QqANIHyEHTnjftsHSj1I1uMg_hJRYTx077A3z/s1600/topo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8ABbCOv6ioTrvaq913SqXfVyUlVy33dbz8CISvCpFPJXpkzxz9gJNSnlatLLv_9rQzTsJg3_LUtauFB2a1KCkolTPWT9pxQbf_74nj25QqANIHyEHTnjftsHSj1I1uMg_hJRYTx077A3z/s640/topo.jpg" width="640" /></a></div>
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<a href="http://www.bmseducation.co.za/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/e/s/esgg0000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="533" src="https://www.bmseducation.co.za/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/e/s/esgg0000.jpg" width="640" /></a></div>
<br />
<br />
Topographical data should be available, and just letting people wander over simulated hills and valleys might be educational. (How do you make subtle slopes obvious?) Maybe the <a href="http://maps.osi.ie/publicviewer/#V2,716344,734885,12,9">1909 map</a> could be layered onto it. (Is there some toolkit that makes this easy?)<br />
<br />
The evolution of the underlying geology might also be of interest.<br />
<br />
<br />
U19: "He capered before them down towards the fortyfoot hole, fluttering his winglike hands, leaping nimbly, Mercury's hat quivering in the fresh wind that bore back to them his brief birdsweet cries."<br />
<br />
U93: "The carriage climbed more slowly the hill of Rutland square."<br />
<br />
U168: "Hidden under wild ferns on Howth. Below us bay sleeping sky... High on Ben Howth"<br />
<br />
U236: "John Wyse Nolan, lagging behind, reading the list, came after them quickly down Cork hill."<br />
<br />
U265: "Slower the mare went up the hill by the Rotunda," <br />
<br />
U328: "Tarbarrels and bonfires were lighted along the coastline of the four seas on the summits of the Hill of Howth, Three Rock Mountain, Sugarloaf, Bray Head, the mountains of Mourne, the Galtees, the Ox and Donegal and Sperrin peaks, the Nagles and the Bograghs, the Connemara hills, the reeks of M' Gillicuddy, Slieve Aughty, Slieve Bernagh and Slieve Bloom."<br />
<br />
U<a href="http://ulyssespages.blogspot.com/2015/03/p624.html">624</a>: "From Roundwood reservoir in county Wicklow of a cubic capacity of 2,400 million gallons, percolating through a subterranean aqueduct of filtre mains of single and double pipeage constructed at an initial plant cost of £ 5 per linear yard by way of the Dargle, Rathdown, Glen of the Downs and Callowhill to the 26 acre reservoir at Stillorgan, a distance of 22 statute miles, and thence, through a system of relieving tanks, by a gradient of 250 feet to the city boundary at Eustace bridge, upper Leeson street, though from prolonged summer drouth and daily supply of 12 1/2 million gallons the water had fallen below the sill of the overflow weir for which reason the borough surveyor and waterworks engineer, Mr Spencer Harty, C. E., on the instructions of the waterworks committee had prohibited the use of municipal water for purposes other than those of consumption (envisaging the possibility of recourse being had to the impotable water of the Grand and Royal canals as in 1893) particularly as the South Dublin Guardians, notwithstanding their ration of 15 gallons per day per pauper supplied through a 6 inch meter had been convicted of a wastage of 20,000 gallons per night by a reading of their meter on the affirmation of the law agent of the corporation, Mr Ignatius Rice, solicitor, thereby acting to the detriment of another section of the public, selfsupporting taxpayers, solvent, sound."<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-21328942522902576662016-05-14T08:23:00.000-07:002017-03-25T08:32:10.863-07:00Nature Census<br />
<br />
Someday you'll be able to type in "Dublin Ireland 16 June 1904" at a website and get a detailed inventory of likely species of plant and animal that could have been found there then.<br />
<br />
Ulysses is wildlife-poor: a spiderweb, two flies, a moth, gulls, ferns...<br />
<br />
A similar database could track people in places over time. Ireland was pretty advanced to take detailed censuses, with names and addresses and other biographical data, in 1901 and 1911.<br />
<br />
Older times have to be estimated algorithmically.<br />
<br />
A SimCity-like algorithm can guess neighborhoods past growth.<br />
<br />
<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-52700214382862958172016-05-12T08:58:00.000-07:002017-04-17T23:51:52.470-07:00Dolls<br />
<br />
paper dolls<br />
<a href="http://mymodernmet.com/joshua-smith-miniaturist-urban-scale-models/">dollhouses</a><br />
<br />
<br />
model railroad scales<br />
<br />
<br />
barbie scale<br />
<br />
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<br />
changeable clothes<br />
<br />
posable<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-10855292567942235572016-05-10T11:31:00.000-07:002017-03-26T03:32:23.687-07:00Boardgame/hexmapThis hexmap requires six-directional navigation, but pretty accurately captures spatial relationships. It could be the reference board for a diice-rolling D&D style game. [<a href="http://ulyssespages.blogspot.com/2014/06/ulysses-board-game.html">more</a>]<br />
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<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFFRZi7DR_c03SfWFvPX4x1-vG_aDIZ-RDo4xUb79g5JQZw-3sFslT_FipD9wpBafJWDKqkc9SYLOw9_ggj60ZsltwMlr-FtBB2fZHD4oDThuPk-BZkvMpwY2zVshh8NGspqRTnGGdeqw/s1600/hexmap.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFFRZi7DR_c03SfWFvPX4x1-vG_aDIZ-RDo4xUb79g5JQZw-3sFslT_FipD9wpBafJWDKqkc9SYLOw9_ggj60ZsltwMlr-FtBB2fZHD4oDThuPk-BZkvMpwY2zVshh8NGspqRTnGGdeqw/s640/hexmap.gif" width="640" /></a></div>
<br />
<br />
<br />
<br />
<a href="https://arstechnica.com/gaming/2017/03/the-cia-uses-board-games-to-train-officers-and-i-got-to-play-them/">CIA boardgames</a><br />
<br />
Game of Life<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i2.wp.com/thebiggamehunter.com/wp-content/uploads/2011/04/Checkered-Game-of-Life-1866-edition-Milton-Bradley.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="610" src="https://i2.wp.com/thebiggamehunter.com/wp-content/uploads/2011/04/Checkered-Game-of-Life-1866-edition-Milton-Bradley.jpg" width="640" /></a></div>
<br />
<a href="http://www.newyorker.com/magazine/2007/05/21/the-meaning-of-life">history</a><br />
[<a href="http://thebiggamehunter.com/games-one-by-one/checkered-game-of-life/">more</a>]<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-91573177229460753602016-05-05T07:26:00.000-07:002017-03-11T07:28:19.614-08:00Glasnevin maze?<br />
<br />
What if the cemetery paths formed a <a href="http://www.eurogamer.net/articles/2017-03-10-inside-the-most-evil-rollercoaster-tycoon-park-ever-created">maze</a>?<br />
<br />
<br />
<br />
<br />
<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-39230965950474072232016-04-25T07:04:00.000-07:002016-05-22T07:21:26.916-07:00Penn & Teller's Desert Bus<br />
<br />
The world's worst videogame provides the lowest initial bar to scale in simulating Ulysses.<br />
<br />
<br />
<br />
"The objective of the game is to drive a bus
from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum
speed of 45 MPH. The feat requires eight hours of continuous play to
complete, since the game cannot be paused... The bus contains no
passengers, there is little scenery aside from an occasional rock or bus
stop sign, and there is no traffic. The road between Tucson and Las
Vegas is completely straight." [<a href="https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus">wiki</a>] [<a href="http://desertbus-game.org/">Java port</a>]<br />
<br />
<br />
<br />
Let the viewer be a pedestrian and the view be an unchanging street scene. Let them choose any startingpoint-and-destination among the book's many paths, and decide when to move and when to stop. Keep track of progress and end the game when they've 'walked' as far as their chosen path demands.<br />
<br />
Variants: Ride in a carriage, a train, or a tram. Include paths deduced for characters between episodes. Add destinations like Mullingar or Clongowes.<br />
<br />
Complications: Add a graphic for cross street intersections that appears at appropriate times, and require the character to 'turn'. Represent different street widths and building heights.<br />
<br />(If someone wants to do this, it would be nice if the data files are in a format that can be repurposed for more advanced sims.)<br />
<br />
<br />
gameplay starts at 3:53<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/aMbWmZ7SG-c" width="420"></iframe>
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-79167418618918698612016-04-20T07:23:00.000-07:002016-05-25T09:31:05.419-07:00Oregon Trail<br />
Lots of text-based decisions about your path and progress, consequences like death if you don't maintain provisions. Track progress on map. Option for multiple characters in party.<br />
<br />
<br />
<br />
[<a href="https://en.wikipedia.org/wiki/The_Oregon_Trail_%28video_game%29">wiki</a>]<br />
[<a href="http://playdosgamesonline.com/oregon-trail.html">HTML5? port</a>]<br />
<br />
<br />
<br />
Simplest startingplace is probably the Hades carriage-ride with four passengers and a driver and horse.<br />
<br />
"You have perished of inanition."<br />
<br />
Bet on horserace?<br />
<br />
Man in macintosh passes<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-19509128651972494902016-04-19T14:11:00.000-07:002016-07-06T14:12:38.764-07:00Pioneershttp://pioneersgame.com/<br />
<br />
<br />
<span class="message_body">strength/stamina/agility/intellect/perception: it should be interesting to differentiate the ulysses cast this way</span><br />
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<span class="message_body">instead of outfitting ships they could provision their pockets?</span><br />
Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-39255759900264323712016-04-17T10:24:00.000-07:002017-02-01T06:46:29.718-08:00HTML5 animationthis category started with the whimsical notion that bloom's travels could be illustrated in 8-bit DonkeyKong style, which led to the realisation that HTML5 offers a built-in toolkit for simple sprite animations, moving characters around an x-y grid.<br />
<br />
Bloom's (and to some extent Stephen's) paths are well-known, so simple mock-ups were easy to generate, but their detailed interactions are much subtler and it quickly becomes clear that treating them respectfully will require more detailed 'cut scenes' with much more 'theatrical' staging.<br />
<br />
html5 has enough complexities to explore and master that it's hard to foresee what will eventually be possible.<br />
<br />
for now, i'm thinking every human interaction that joyce describes in any detail deserves a custom 'stage' with the goal of capturing some sense of joyce's artistic intent.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2_hgqi3CyrbS-p4Vc7Tm3vMhHZErv58HDBt3p28KnNTppSaVRaIby3gFrTktJHAm8KW9ei2swJWkFXIi1fYiyx-LrTZ0a4w1psik2ZsgQw_J8xVKxQ_uBgQPKoHEjHcgTKkXyj1enjsic/s1600/towertop2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2_hgqi3CyrbS-p4Vc7Tm3vMhHZErv58HDBt3p28KnNTppSaVRaIby3gFrTktJHAm8KW9ei2swJWkFXIi1fYiyx-LrTZ0a4w1psik2ZsgQw_J8xVKxQ_uBgQPKoHEjHcgTKkXyj1enjsic/s320/towertop2.gif" width="320" /></a></div>
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the first priority is to list the sequence of events, breaking down paths into straight line segments and making sure 'instantaneous' effects are actually allowed a momentary gap so the direction of causality is clear.<br />
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joyce hides lots of little clues that help trace paths in detail.<br />
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pauses should usually include some kind of jiggling to show the character is alive. speaking probably deserves at least chin-jiggling.<br />
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characters' x-y paths can be broken down into 100 segments each, with a duration setting for the whole.<br />
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their depictions can be freely changed along the way using a delicate (and unintuitive?) technology called 'sprite sheets'. <a href="http://www.piskelapp.com/">editor</a><br />
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<br />
or wandering rocks like:<br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/191632804" webkitallowfullscreen="" width="640"></iframe>
<a href="https://vimeo.com/191632804">PARADISE - A contemporary interpretation of The Garden of Earthly Delights</a> from <a href="https://vimeo.com/studiosmack">STUDIO SMACK</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-8620120355350779582016-04-15T08:12:00.000-07:002016-06-05T11:24:18.999-07:00Donkey KongIs there any point to putting a little 8-bit Bloom walking sideways across Dublin? Eating sandwiches (and flirting?) for refreshment, dodging trams and apes throwing biscuit tins?<br />
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Could his route be emulated in 2.5-D?<br />
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<br />
or: a cutaway view of the 7 eccles house w/kitchen in basement and molly in 1st floor bedroom, outhouse in back garden (there's no reason the scale can't be as accurate as we know how)<br />
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and switch to some kind of streetview for his butcher trip, and then for his postoffice trip<br />
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<iframe frameborder="0" height="188" scrolling="no" src="http://fwpages.neocities.org/sheet3.html" style="border: 0px currentColor;" width="420"></iframe>
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<br />
[<a href="http://fwpages.neocities.org/sheet3.html">html5</a>]<br />
<br />
what the heck, let's just do the whole thang:<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-23050011634567477722016-04-14T23:12:00.000-07:002016-07-16T23:16:39.932-07:00Froggerbloom avoiding streetcars?<br />
<br />
U414: <br />
"BLOOM (Halts erect stung by a spasm.) Ow.<br />(He looks round, darts forward suddenly. Through rising fog a dragon sandstrewer, travelling at caution, slews heavily down upon him, its huge red headlight winking, its trolley hissing on the wire. The motorman bangs his footgong.)<br />THE GONG Bang Bang Bla Bak Blud Bugg Bloo.<br />(The brake cracks violently. Bloom, raising a policeman's whitegloved hand, blunders stifflegged, out of the track. The motorman thrown forward, pugnosed, on the guidewheel, yells as he slides past over chains and keys.)<br />THE MOTORMAN Hey, shitbreeches, are you doing the hat trick?<br />(Bloom trickleaps to the curbstone and halts again. He brushes a mudflake from his cheek with a parcelled hand.)<br />BLOOM No thoroughfare. Close shave that but cured the stitch. Must take up Sandow's exercises again. On the hands down. Insure against street accident too. The Providential. (He feels his trouser pocket.) Poor mamma's panacea. Heel easily catch in track or bootlace in a cog. Day the wheel of the black Maria, peeled off my shoe at Leonard's corner. Third time is the charm. Shoe trick. Insolent driver. I ought to report him."<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-33360826807697810292016-04-14T15:52:00.000-07:002017-03-10T11:23:03.178-08:00Trams and trainsdublin's complex network of trams and trains would take a lot of research to get right but would flesh out lots of hints about characters' movements<br />
<br />
and the animation could be quite simple [<a href="http://mühlemann.ch/highwaysim/">demo</a>]<br />
<br />
<a href="http://selfdrivingcars.mit.edu/deeptrafficjs/">traffic sim</a><br />
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<br />
modern ireland <a href="https://www.amazon.co.uk/Irish-Enterprise-South-Add-Microsoft-x/dp/B004ASJT78">trains sim</a>Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-44403149366851798892016-04-13T07:37:00.000-07:002016-07-13T07:49:48.765-07:00Pokemon<br />
collect all characters<br />
<br />
items: potato, key, bike<br />
<br />
[<a href="https://en.wikipedia.org/wiki/Gameplay_of_Pok%C3%A9mon">gameplay</a>]<br />
<br />
speed, accuracy, evasiveness<br />
effort, experience<br />
evolution<br />
<br />
friendship, affection<br />
<br />
battles<br />
<br />
bloom triumphs<br />
<br />
"A major subplot of each game is to defeat a criminal organization trying to take over the world through the misuse of Pokémon"<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-39041350991812666452016-04-12T12:33:00.000-07:002016-06-14T12:15:25.098-07:00Animated storytellingthere's lots of simple apps that let kids create animated stories<br />
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<br />
joyce has filled episode one with minute stage directions that we're honor-bound to honor<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-78571968221222122342016-04-11T01:41:00.000-07:002017-03-02T01:44:17.359-08:00September 12tth<br />
A little farfetched (or not?) but imagine a game where the British assassinate Irish nationalists, in the process inspiring two new nationalists for each one killed?<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/N1OemWEk5ns" width="560"></iframe>
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-8804246898242889992016-04-10T07:51:00.000-07:002016-06-24T07:37:39.656-07:00Doom<br />
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Before Doom there were partial implementations including Castle Wolfenstein [<a href="http://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/">survey</a>]<br />
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Choosing a 3D game engine to attempt will take research. Dublin's streets are not all at right angles, and the sky is almost always visible.<br />
<br />
Wireframe 3D might be more effective for the first try. Buildings would need basic dimensions in addition to streets and sidewalks.[<a href="http://toolbox.virtualcities.fr/typology-buildings">typology of buildings</a>] The census form 'House and Building Return (Form B1)' includes a count of windows in front.<br />
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there must have been open spaces: parks, rivers, vacant lots? calculating the view<br />
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boiling it down to a handful of standard blocks <br />
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interactive <a href="https://scratch.mit.edu/projects/10852148/">Flash demo</a>Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-89564599471204875582016-04-08T07:48:00.000-07:002017-04-18T08:37:11.082-07:00Emotional Street Fighter<br />
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random pedestrian interactions could be handled by <a href="https://sf2platinum.wordpress.com/2017/01/20/the-ai-engine/">Street-Fighter-like AI</a><br />
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<br />
instead of blows, each would have a menu of conversational gambits, including sharing gossip, trading compliments for favors, trying to end conversations quickly<br />
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<br />
visualise a panorama of dublin's streets with a full complement of pedestrians where every meeting is handled this way<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-72815722133330092892016-04-05T09:16:00.000-07:002016-06-02T10:55:00.139-07:00Minecraft<br />
could a very lo-res but broad Dublin map be laid out? <br />
<br />
maybe one voxel per building?<br />
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<tr><td style="text-align: center;"><a href="http://saymygame.com/wp-content/uploads/2015/12/paname.gif" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://saymygame.com/wp-content/uploads/2015/12/paname.gif" height="640" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://saymygame.com/voxel-paris-voxel-art/">voxel Paris</a><br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-8781614892511407982016-04-02T23:57:00.000-07:002017-03-17T00:01:10.474-07:00Restaurant Empirechallenge:<br /><br />ulysses depicts dozens of ways that food and drink were sold<br /><br />gamify these, to clarify the economics<br />
<br />
- borrow money<br />- hire location<br />- decorate<br />- set menu<br />- hire employees<br />- advertise<br />- count profits<br />- move on up<br />
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<br />
<a href="http://store.steampowered.com/app/32900/">game</a><br />
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<br />
starting at the very bottom:<br />
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cocklepickers<br />plums<br />apples<br />Banbury cakes<br />Simnel cakes<br />cabman's shelter<br />milkwoman<br />milkman<br />butcher<br />Lemon's<br />north city dining rooms<br />Red Bank<br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0tag:blogger.com,1999:blog-3741290534817182145.post-20527673837640643062016-03-30T08:57:00.000-07:002017-02-19T16:56:56.485-08:00Civilization VIThis 12min overview (narrated by Yorkshireman Sean Bean) discusses the technological evolution of a city, and threats from invaders, but I don't think it lets you play from the pov of a rebellious colony. (Teddy Roosevelt makes a cameo c1904)<br />
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<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/yKUFvo3_FYQ" width="560"></iframe>
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<br />
<a href="http://store.steampowered.com/app/352550">Urban Empire</a><br />
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<a href="http://civilization.wikia.com/wiki/Mathematics_of_Civilization_V">math</a><br />
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<br />Tim Finneganhttp://www.blogger.com/profile/17247114925548095003noreply@blogger.com0