Tuesday, August 25, 2015

Puzzle games

Since Joyce described the 12 central episodes as Bloom's "Odyssey" in which he confronts and masters 12 life-challenges, we might look for ways to echo these in classic videogame fashion.

Ideally the 'skills' we have to discover should represent real human virtues, not just stunts.


telemachia

1

2

3


odyssey

4 escaping kitchen duties?

5 avoiding drugs, advancing secret affair

6 facing humiliation and death in foreign land?

7 language skills? word puzzles?

8 consumption in moderation (being eaten?)

9 drunk stephen struggles to assemble pieces of elaborate argument

10 shifting paths/ points-of-view = empathic versatility?

11 music as an illusion/ drug? mastering music basics?

12 nationalism as ego

13 flirtation/ seduction: what charms vs what alienates

14 sex vs pregnancy? masturbation, condoms

15 lust and guilt


nostos

16

17

18

Monday, August 10, 2015

Ulysses expert system


Could we feed enough questions-with-answers into a knowledgebase to make it seem like a Ulysses expert?

Eg by writing Wikipedia-style articles on every person place and thing, and letting IBM's Watson train on them?

Academic litcrit would produce a lot of hogwash, so it would need to be attributed to individuals. (A Ulysses-expert expert)