Friday, November 20, 2015
Story representation languages
Cyc
OpenCyc [toplevel]
dbpedia [Person]
wikidata q-numbers
wordnet [person]
babelnet [person]
a problem with these is that they prefer to treat 'stuff' as specialisations of modalities (like TemporallyStuff-likeThing) instead of viceversa, relying on the brain's fondness for abstract linguistic categories (unfortunately infinite)
better to give the gist first without modalities, then elaborate (see emoji below)
Tuesday, November 10, 2015
Career Ladder story-template
Kim Kardashian Hollywood could be the prototype for a whole class of more-or-less realistic simulation games in which the player tries to reach a goal over an extended period, usually a lifetime.
Fame, prizes, money, power... all these quests share similar frameworks in which fellow humans can be manipulated to move 'upwards'.
We can see the framework in biographies, and represent individual variations using standard properties (cf WikiData)
earliest awareness of goal: saw PERSON via MEDIA
teachers
contests
rivals
social ladder
levels
gatekeepers to charm
skills to master
dues/bribes to pay
signs of advancement/decline
role-models
rivals
teachers
utensils
books
purchases
acceptance/rejection by communities
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