Sunday, April 10, 2016

Doom




Before Doom there were partial implementations including Castle Wolfenstein [survey]

Choosing a 3D game engine to attempt will take research.  Dublin's streets are not all at right angles, and the sky is almost always visible.

Wireframe 3D might be more effective for the first try. Buildings would need basic dimensions in addition to streets and sidewalks.[typology of buildings] The census form 'House and Building Return (Form B1)' includes a count of windows in front.

there must have been open spaces: parks, rivers, vacant lots? calculating the view

boiling it down to a handful of standard blocks


interactive Flash demo

Friday, April 8, 2016

Emotional Street Fighter



random pedestrian interactions could be handled by Street-Fighter-like AI


instead of blows, each would have a menu of conversational gambits, including sharing gossip, trading compliments for favors, trying to end conversations quickly


visualise a panorama of dublin's streets with a full complement of pedestrians where every meeting is handled this way




Tuesday, April 5, 2016

Minecraft


could a very lo-res but broad Dublin map be laid out?

maybe one voxel per building?





voxel Paris




Saturday, April 2, 2016

Restaurant Empire

challenge:

ulysses depicts dozens of ways that food and drink were sold

gamify these, to clarify the economics

- borrow money
- hire location
- decorate
- set menu
- hire employees
- advertise
- count profits
- move on up


game


starting at the very bottom:

cocklepickers
plums
apples
Banbury cakes
Simnel cakes
cabman's shelter
milkwoman
milkman
butcher
Lemon's
north city dining rooms
Red Bank




Wednesday, March 30, 2016

Civilization VI

This 12min overview (narrated by Yorkshireman Sean Bean) discusses the technological evolution of a city, and threats from invaders, but I don't think it lets you play from the pov of a rebellious colony. (Teddy Roosevelt makes a cameo c1904)








Urban Empire

math




Friday, March 25, 2016

Second Life

The big problem here is monthly rental charges for an area big enough to map most of Dublin. If those can be guaranteed, the creative labor should be crowdsourceable.









that's 7 eccles in the distance, the tower in the foreground:



Creating all the characters should be fun.

Bloom's house will be full of detailed furniture and stuff like products in labelled packages.





Sunday, March 20, 2016

Unreal engine


The high resolution of this engine has the unfortunate side-effect that every detail takes much, much longer for the artist to get right.




InUlysses Game Preview from Eoghan Kidney on Vimeo.



The interactivity is minimal(cf 'Dinner Date')