Wednesday, December 23, 2015
Text animation
can we enhance ulysses by animating the text?
cf breaking up penelope into short lines??
Matt Schneider suggests ELIZA as a model for Ithaca's q&a,maybe with the question appearing a letter at a time, and the answer flowing back after a pause?
Monday, December 21, 2015
Sunday, December 20, 2015
Generating monologs
more than any previous book, ulysses is a compilation of monologs along paths.
it's easy to generate random pseudo-joycean monologs
refining them is an infinite challenge
one possibility is to time the output to approximate realtime
one approach is to classify the kinds of thoughts each character has at each moment,
and generalise those patterns
create a simplified ulysses where characters' monologs consist entirely of a small fixed set of cliches of each type
compile list of things-to-see with gps positions
choose path and compile sequence of things along path
different characters may have different memories/associations to things
good memories/ bad memories
internal states like hunger, thirst, anxiety, lust,
randomly noticed, or systematically
daily to-do list for each character
tendency to dillydally
monitoring time
financial calculations
budget for self-indulgence
encountering people
names, ages, families and occupations from census
friendship/enmity
allowing oneself time to socialise
ask about housemates
guilt/hiding?
detours
it's easy to generate random pseudo-joycean monologs
refining them is an infinite challenge
one possibility is to time the output to approximate realtime
one approach is to classify the kinds of thoughts each character has at each moment,
and generalise those patterns
create a simplified ulysses where characters' monologs consist entirely of a small fixed set of cliches of each type
compile list of things-to-see with gps positions
choose path and compile sequence of things along path
different characters may have different memories/associations to things
good memories/ bad memories
internal states like hunger, thirst, anxiety, lust,
randomly noticed, or systematically
daily to-do list for each character
tendency to dillydally
monitoring time
financial calculations
budget for self-indulgence
encountering people
names, ages, families and occupations from census
friendship/enmity
allowing oneself time to socialise
ask about housemates
guilt/hiding?
detours
Tuesday, December 15, 2015
Thinking about sex
Each character has a level of libido that varies according to obscure rules: cycles, times of day, stimulation, boredom, flattery...
Each person they meet or think of has some level of attractiveness, accessibility, risk...
(Prostitutes may be attractive and accessible but risky wrt stds. Clergymen may be attractive but inaccessible.)
We see Stephen choosing a semi-random image to fantasize about.
Bloom understands Martha is just an amusing game he'll never really dare to meet.
Drinking lowers standards, increases accessibility.
Thursday, December 10, 2015
WikiData knowledgebase
WikiData.org invites anyone to flesh out their mirror of Wikipedia's knowledgebase, eg by adding additional Ulysses characters, and spelling out the links between characters.
Their representation language is still quite limited, and discourages shortcuts like representing a character's spouse as a simple name-string instead of instantiating an entire new fictional-human item.
There's lots of colorful details Joyce introduces to define character, but few of these fit neatly into existing categories: occupation, 'uses', nickname, member of, educated at, significant person...
Ideally we'll be able to extract useful 'views' of the data, down the line.
One tricky thing is differentiating real people from their fictional doubles: is 'Cranly' identical to JF Byrne?
Is Shakespeare 'present in' chapter 9?
Friday, November 20, 2015
Story representation languages
Cyc
OpenCyc [toplevel]
dbpedia [Person]
wikidata q-numbers
wordnet [person]
babelnet [person]
a problem with these is that they prefer to treat 'stuff' as specialisations of modalities (like TemporallyStuff-likeThing) instead of viceversa, relying on the brain's fondness for abstract linguistic categories (unfortunately infinite)
better to give the gist first without modalities, then elaborate (see emoji below)
Tuesday, November 10, 2015
Career Ladder story-template
Kim Kardashian Hollywood could be the prototype for a whole class of more-or-less realistic simulation games in which the player tries to reach a goal over an extended period, usually a lifetime.
Fame, prizes, money, power... all these quests share similar frameworks in which fellow humans can be manipulated to move 'upwards'.
We can see the framework in biographies, and represent individual variations using standard properties (cf WikiData)
earliest awareness of goal: saw PERSON via MEDIA
teachers
contests
rivals
social ladder
levels
gatekeepers to charm
skills to master
dues/bribes to pay
signs of advancement/decline
role-models
rivals
teachers
utensils
books
purchases
acceptance/rejection by communities
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